Lara Croft Go

Language


1) When did Lara Croft first appear in a videogame?

1996 

2) What classic films influenced the creation of Lara Croft and the Tomb Raider games?

The Indiana Jones movie  

3) How has Lara Croft and Tomb Raider moved beyond just being a video game?

The makers of the game have improved the representation of the female character from being highly sexualised to and they empowered her to be like a male character. 

4) What devices can you play Lara Croft Go on?

On your phone.

5) What type of game is Lara Croft Go?

Adventure and problem solving 

6) How does Lara Croft Go use narrative (storyline) to make the game enjoyable for the audience?

It has different puzzles and constant movement to keep the player engaged in the game and not get bored of it. 

7) What iconography can be found in Lara Croft Go? How does this help communicate the genre of the game? Think about mise-en-scene and setting here.

The map relating to a adventures classic equipment. Or the Giant snakes moving around are classic animals in a adventure game and also trying to relate to Indiana Jones.  

8) What other characters or enemies feature in the game?

villians like Pierre Dupont and the doppelganger Jacqueline Natla   

9) What is the setting for Lara Croft Go? How does this compare to previous Lara Croft or Tomb Raider games?

It is set in a forest with caves.

10) Read this BBC article on the history of Lara Croft and Tomb Raider. How has the character of Lara Croft evolved over the last 25 years?


Representations


1) How are women usually represented in videogames?

They are overly sexualised and made to look like the weak ones 

2) How does the character of Lara Croft reinforce female stereotypes in the media?

She is seen more as powerful and having more male characteristics then other female characters. 

3) How does the character of Lara Croft subvert female stereotypes in the media?

They made her have revealing clothes to get the male audience attention  

4) Why do some people believe the videogames industry is sexist and needs to change?

They don't take women's role seriously and the industry is mainly male dominated 

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?


Industries


1) What does PEGI stand for?

Pan European Game Information 

2) What is PEGI's job?

It provides age rating for games and they don't get controlled by the government and they decide by themselves

3) Which company created Lara Croft Go?

Square Enix 

4) What two popular videogame franchises were combined to create Lara Croft Go?

Hitman Go and Tomb Raider 

5) What else is part of the Lara Croft/Tomb Raider franchise?


Audience


1) Why might an audience enjoy playing Lara Croft Go?

There is constant movement, it is relaxed but also a challenged pace and it has turned based puzzles 

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.


3) How did Square Enix design Lara Croft to make it appealing to an audience?


4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?


5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?

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