Video games- introduction
1) What were the first videogames like?
Mainly in black and white relating to research or simple games not very advanced they were created by scientists on large mainframe computers.
2) How have videogames changed over time?
They have turned more into tv and there are varieties like apps or home consoles that you can play on as the rise of digital distribution.
3) What do the most successful games have in common? Answer this in as much detail as you can. Think about audience pleasures - what do people like about playing videogames?
They are very much in depth and high level for the audience to play and to be more engaged with so that they dont get bored quickly with the game. They have high quality so the game doesn't lag while playing.
4) What criticisms have been made towards videogames?
Some of the games made the characters are going with the stereotypes especially female characters and a lot of people are getting angry about this. The games might also portray race and ethnicity in a wrong way and the audience will eventually stop playing them.
1) At the time of the article, how many Fortnite players were there worldwide? (Bonus question - how many are there now? Try Googling it.)
200 million
2) Why is it so popular? What are the audience pleasures of the game?
It's free and fun for the younger kids as it is colour full and cartoon like to be liked by the younger audience and get them engaged. The audience pleasures are diversion because the game can distract them from their own life and socialise with their friends.
3) Why might some people criticise Fortnite?
The parents of these kids might be concerned because some of the kids get addicted and it can be bad for their mental health.
4) Copy and paste two comments from 'below the line' of the Guardian article - these are comments written by Guardian readers in response to the feature. Select one comment you agree with and one you disagree with and explain why.
-I've watched my 14 year old play this. It's like Minecraft meets The Hunger Games with a touch of Lazer Quest chucked in. It seems straightforward and enjoyable. They at least learn to be strategic and adaptable from it.The violence is 'unreal' and not gory/grotesque, but there's lots of guns and shooting. It doesn't seem to cost anything. It's very hard to win too, I think.
-It’s pretty easy to see why people love the game so much, with the sense of camaraderie between friends playing the same game and all, but I didn’t really feel a reason to play after a few hours, unlike other games out nowadays like Monster Hunter World and even older favourites like Bloodborne and the Souls series.
But anyway this is a surprisingly balanced article, especially since it’s aimed at parents of all people. Most parents of younger children or teenagers aren’t that supportive of games in general nowadays, and this article serves to contradict the usual drivel about violence and such.Well written indeed!
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